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Package Manager: Added the ability to show or hide Packages in the Project window and the Object Picker. IOS: Added client/worker multi-threaded rendering support for OpenGL ES 2 and 3. Graphics: Added support for partial mipmap chains in Texture classes. Graphics: Added support for all GPU formats for RenderTexture with Vulkan.
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Graphics: Added SpeedTree support to the Scriptable Render Pipeline. GI: Added support for the cross-platform Intel lightmap denoiser, Intel Open Image Denoise. GI: Added support for multiple importance sampling the environment to the GPU lightmapper. GI: Added Static Scene Dressing, which lets the user choose whether GameObjects that contribute to Global Ilumination should receive GI from Light Probes or Lightmaps. You can disable this in the Android Player Settings ( Warn About App Bundle Size) and adjust the maximum size ( App Bundle Size Threshold).Īnimation: Added a selection filter for the Animation window to only show properties and curves of selected GameObjects.Įditor: Added VSCode and Rider code editor integration as Packages.Įditor: Updated behavior so that when you double-click on C# compile messages in the console window in Visual Studio, the corresponding C# file opens at the correct line and column.Įditor: Updated behavior so that when you double-click on C# compile messages in the console window, in Visual Studio in Windows, the corresponding C# file opens at the correct line and column.
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FeaturesĢD: Added a Secondary Textures module to the Sprite Editor.ĢD: The Sprite Editor window is now available as a package.Īndroid: Added AAB file size validation to Android app bundles.
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